网友: Hey guys I hope Diablo 3 works good on Dial up over battle.net 2.0? 我指望不妨通过拨号上战网玩D3,不明晰云云能植物大战僵尸2秘籍不可以? Bashiok: System requirements for World of Warcraft include: "You must have an active broadband Internet connection to play." I think it's reasonable to assume that the same requirement could apply for multiplayer components of future titles. Which isn't to say a dial-up connection wouldn't work, but if you fall below the minimum system requirements your play experience wouldn't be wholly supported. Bottom line though is that no system requirements have been announced for Diablo III, so I wouldn't put too much thought into it just yet. 对付wow的游戏网络设置,我们的建议是:“为了平常游戏,你最好有一条顺手的宽带”。我想这个要求对付往后的游戏来说是合理的。然而不是说拨号上彀相接玩不了游戏,然而假如你的网速在最低要求一下的话,那么你玩游戏的时刻领会也欠好。 D3的最低网络设置要求还没出来,因此我不可以作太多的意见公布。 网友: Bashiok, could you tell us, what was the hardware configuration of the computer whereat the Diablo III ran?? Bashiok,能不可以通知我们,在D3树范的时刻,那台机子的设置是何如样的啊? Bashiok: They were insane. There's a few reasons why it doesn't matter what those machines were though. Most machines are lent to us by hardware vendors. It's in our interest to have our games look good and run well, and it's in their interest to show off the latest and greatest their company has to offer. So generally they're top of the line, using all the newest and best hardware. Because we're working with a pre-release version we work with the hardware that's going to be on the show floor to build a final show floor build. The game hasn't hit (obviously) final QA and hardware compatibility testing as it would before release to the public, so we need to ensure it's going to run smoothly on this one specific set of hardware for the show. 你们疯了…… 下面几个情由能够通告你们为什么那个演示的机子配置并不紧急。结果大部分的死板是硬件供应商借给我们的。如此能够表示我们的游戏好玩而且运行顺畅,同时它也能够呈现商家最新最佳的产品。于是那些配置平常来说是最顶级的硬件。 由于我们公告的“游戏预览”是要有前瞻性的,硬件的配置也是如此,最最少要保证他们在游戏释出的时候不会落伍。游戏分明还没达到QA和硬件试验的程度——在它公告之前。于是我们为了保证演示的流利性,于是我们运用了少许奇异的硬植物大战僵尸攻略件。 It can also help, to a degree, overcome some potential technical hurdles we could run into with a pre-optimized build of the game. Throw more CPU/RAM/3D processing at it, and generally those pre-optimized problems won't throw a wrench into the brief glimpse of a game that isn't finished yet. So, the combination of having hardware vendors showing off the latest and greatest, coupled with our interest to have a unoptimized version of the game look good, leads to show floor specifications that are probably way beyond what even the final "Recommended" specs for the game would be, let alone "Required". 如此的预先设定,也会让我们逾越少许潜质阻挠。譬喻在个中参与更多的CPU/RAM/3D法式,而且在游戏还没完毕之前防止那些预先优化的问题。 是以,为了使得创设商可以显示他们的最新最快硬件成绩,而我们可以保证游戏的演示也许流畅自如,是以办理的主意是在演示中我们应用的陈设到了虽然游戏刊行之后的配置央求也达不到的程度。 This is the general outcome anyway, it could turn out that hardware we had is EXACTLY recommended spec and I'm TOOMA here. But regardless it really wouldn't matter at this time, and also... I'm noooot goooonna teeeeell yooooou! ;) 归正我给你们的答案就是如此,阿谁演示的硬件配置是胜过了游戏的央求的,我在这里夸大了哦。这个问题不是当前协商的主题,而且更严重的说……我不会通告你们的;) (本文地址:http://zwjs.hk121.com/bisaihuodong/201009/67.html) |
